GALLERY - 3D
3d Models - Hard Surface and Organic
Hard Surface Modeling
Wireframe
Hard Surface Modeling
Wireframe
Medium Enemy model created for the game alpha, "End.," Modeled and unwrapped with 3ds max.
Medium Enemy model created for the game alpha, "End.," Modeled and unwrapped with 3ds max. Textured by Manny Avila
I created this bust based off of Mortal Kombat's character, Sub-Zero (Deception). This is my original sculpt from inside ZBrush. I had help with the lighting inside ZBrush to produce this render.
I created this bust based off of Mortal Kombat's character, Sub-Zero (Deception). I retopologized this model from my ZBrush sculpt, and adjusted in 3ds Max.
I created this bust based off of Mortal Kombat's character, Sub-Zero (Deception). I retopologized this model from my ZBrush sculpt, and adjusted in 3ds Max. The upper portion (body) is roughly 4600 polygons.
I created this bust based off of Mortal Kombat's character, Sub-Zero (Deception). I retopologized this model from my ZBrush sculpt, and adjusted in 3ds Max. The upper portion (body) is roughly 4600 polygons.